Version 0.5.5 + Web Version!
Horripilant » Devlog
I finally took the time to play through the main gameplay loop on my own, something I haven’t actively done since the start of dev, this helped me pinpoint a few QOL things, bugfixes and changes to progression that should hopefully make for a better experience.
✨ What’s new?
Web Version!
Horripilant is now available to be played on the web directly on itch! The game wasn’t really built with web in mind but it seems to work! Let me know if there are any issues, fill out the form in game or join the discord!
Combat
- New combat backgrounds, that switch more often. 7 total backgrounds, with 3 reserved for the end of the dungeon, while the other 4 change back and forth.
- End of run screen now shows a progress bar to show you how far you’ve made it in the dungeon.
Prestige
- New animation while checking out prestige
⚙️ Changes
Progression
- Grate room and backroom now stay unlocked when prestiging.
Combat
- Combat now gives you your attack speed straightaway instead of waiting a second.
- Made the exit to camp button on boon screen take a second before becoming available to prevent misclick from manual attack.
- Now has a small animation going into the dungeon.
Familiars
- All familiar base health got
x10
’d- Especially after upping their price in last update, they feel a little too disposable and die super easily. I’m hoping this makes them last a bit longer in combat.
Equipment
- Chestplate defense base modifier:
0.1%
→0.3%
- Boots evasion base modifier:
0.1%
→0.3%
- Boosting these two since throughout my playthrough I could barely get them maxed out before beating the game.
- Leggings Rock and Iron upgrades base modifiers
1%
→0.1%
- Lowering these since leggings get 10x boost from prestige and that makes them wayyy too easy to max out mid-late game.
Materials
- Brute upgrade base price
250k
→50k
- Golem upgrade base price
2.5M
→250k
- I noticed that these upgrades were super expensive and I never really got around to using them much, lowering to make them more accessible and increase overall Material gain.
UI
- Click value for each material on the GUI is now formatted.
- Boot’s evasion % while boosted by a boon is now rounded to 2 decimals instead of 3+
- [DEMO] Now displays a message mentionning that progress is carried over to the full game.
- [DEMO] Now displays an “Add to wishlist” button in the pause menu.
- Change string of base material storage skill tree upgrade to mention multiplying by 10.
Skill Tree
- Skill nodes are now white when available to be purchased in the skill tree order.
- Cursor now shows an open hand on available skills.
- New eye cursor for preview mode.
- Clicking while in preview mode now warns that you cannot spend in preview mode.
- Items descriptions now are green if they are purchasable even while in preview mode.
- God now warns you if you haven’t spent anything in prestige.
Localization
- Updated Localization
Misc
- Removed some combat prints in console to prevent spamming logs.
- Made it so add to wishlist buttons call the Steam API to open the link this way users are signed in through the steam overlay to make it easier to wishlist.
- Grate room color palette change.
🐛 Bug Fixes
- Boss’s Iridescent Animation Player child nodes now correctly get freed instead of piling up.
- Enemies’ time before next attack now cap to their instead of carrying over their old time left which may exceed the current enemy’s attack speed.
- Setting player is picking boon bool back to false on death in a weird edge case where it would prevent player healing after dying while picking a boon?
- Added missing “)” to maxed out skill node modifier
- Helmet mini-prestige no longer requires next level material cost before letting you click on it.
- Added a check to see if the cursor sprite you’re trying to change to is different from the current one, if it isn’t skip changing it. This fixes a flickering cursor issue in the skill tree.
- “Bring me a crow’s beak” string no longer shows up before first god dialogue.
- Button to see into prestige now requires you to have interacted with god first.
- Made some equipment effects displays in equipement/store round up less.
- Discord and steam buttons on end of demo screen not opening links.
- Max skill level outline not being reset on reset
- God doesn’t tell you to use your hemalith if you haven’t died yet (and thus haven’t unlocked god).
Files
Demo v0.5.5 | Windows 90 MB
60 days ago
Demo v0.5.5 | Linux 100 MB
60 days ago
Demo v0.5.5 | Web Play in browser
60 days ago
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Horripilant
Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld.
Status | In development |
Author | Pas Game |
Genre | Puzzle |
Tags | auto-battler, Clicker, Dark Fantasy, Horror, Idle, Incremental, Point & Click, Retro |
Languages | German, English, Spanish; Latin America, French, Russian |
Accessibility | One button |
More posts
- Version 0.5.495 days ago
- Version 0.5.3Jun 18, 2025
- Version 0.5.2Jun 12, 2025
- Version 0.5.1Jun 11, 2025
- Version 0.5.0Jun 07, 2025
- Version 0.4.5Jun 02, 2025
- Version 0.4.4May 31, 2025
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