Version 0.5.3


✨ What’s new?

  • The game now has a bunch of new cursors which change depending on context, which should make some actions clearer!

Prestige

  • You now have to drop a crow’s beak in combat to prove your worth before prestiging. This will not apply if you’ve already prestiged.

Combat

  • Combat now has randomly spawning weak points spawning on the enemy that when clicked gives you an extra attack.

Materials

  • Materials now get a critical hit point that gets shown every so often, with a chance of it appearing getting greater with each click, that gets you a bonus of material you’re currently clicking (based on your click power).
  • You can now use 1,2,3 keys to switch between materials.
  • Materials now have a little pop up at the bottom telling you you may unlock them when you can!

Prestige

  • Skill tree description box now styles itself depending on if it’s available to be bought or not.

⚙️ Changes

Combat

  • Boons now round up to 2 decimals instead of going to crazy long numbers
  • Item timers are now paused while picking a boon.

Misc

  • Updated Localization
  • Fade to black animation is faster by 0.8s

🐛 Bug Fixes

  • Now correctly resetting boons and attack bars progress when getting kicked out from combat at the end of demo.
  • Now checking that discord is well connected before trying to refresh Rich Presence — which should fix log spamming and potential illegal memory write attempts that may lead to crashes.
  • Added greater null checking for Familiars to prevent trying to access values that are nulls eg if your familiar dies while its attacking and trying to find its attack damage.
  • Cleaned up some animation keyframes for boss iridescence and GUI shaking, which was potentially causing errors trying to reach unnatainable keyframes.
  • Fixed helmet upgrade always resetting attack speed while upgrading other materials upgrades. Now checking for which material is selected before giving you the mini helmet perstige.
  • Fixed broken Sentry config overriding user consent in last build re-export patch.
  • Leggings and sword base modifiers now correctly show how much they add on level up.
  • Fixed boon labels and buttons showing effects affected by boon mults twice.

Files

Demo v0.5.3 | Windows 87 MB
15 days ago
Demo v0.5.3 | Linux 97 MB
15 days ago

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