Version 0.5.3
Horripilant » Devlog
✨ What’s new?
- The game now has a bunch of new cursors which change depending on context, which should make some actions clearer!
Prestige
- You now have to drop a crow’s beak in combat to prove your worth before prestiging. This will not apply if you’ve already prestiged.
Combat
- Combat now has randomly spawning weak points spawning on the enemy that when clicked gives you an extra attack.
Materials
- Materials now get a critical hit point that gets shown every so often, with a chance of it appearing getting greater with each click, that gets you a bonus of material you’re currently clicking (based on your click power).
- You can now use 1,2,3 keys to switch between materials.
- Materials now have a little pop up at the bottom telling you you may unlock them when you can!
Prestige
- Skill tree description box now styles itself depending on if it’s available to be bought or not.
⚙️ Changes
Combat
- Boons now round up to 2 decimals instead of going to crazy long numbers
- Item timers are now paused while picking a boon.
Misc
- Updated Localization
- Fade to black animation is faster by 0.8s
🐛 Bug Fixes
- Now correctly resetting boons and attack bars progress when getting kicked out from combat at the end of demo.
- Now checking that discord is well connected before trying to refresh Rich Presence — which should fix log spamming and potential illegal memory write attempts that may lead to crashes.
- Added greater null checking for Familiars to prevent trying to access values that are nulls eg if your familiar dies while its attacking and trying to find its attack damage.
- Cleaned up some animation keyframes for boss iridescence and GUI shaking, which was potentially causing errors trying to reach unnatainable keyframes.
- Fixed helmet upgrade always resetting attack speed while upgrading other materials upgrades. Now checking for which material is selected before giving you the mini helmet perstige.
- Fixed broken Sentry config overriding user consent in last build re-export patch.
- Leggings and sword base modifiers now correctly show how much they add on level up.
- Fixed boon labels and buttons showing effects affected by boon mults twice.
Files
Demo v0.5.3 | Windows 87 MB
15 days ago
Demo v0.5.3 | Linux 97 MB
15 days ago
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Horripilant
Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld.
Status | In development |
Author | Pas Game |
Genre | Puzzle |
Tags | auto-battler, Clicker, Dark Fantasy, Horror, Idle, Incremental, Point & Click, Retro |
Languages | German, English, Spanish; Latin America, French, Russian |
Accessibility | One button |
More posts
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- Version 0.4.432 days ago
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