Version 0.5.4
Horripilant » Devlog
Version 0.5.4 is now LIVE
✨ What’s new?
- New tiered pixel art Knight cursors - Thanks to Monster Lover in the discord for making them!
- Copper from
0 → 75
- Silver from
75 → 150
- Gold from
150 → infinite
- Copper from
Combat
- Added an exit combat button on the boons picking page, this way if you forgot to set the auto-exit, you may exit at the boon picking stage.
⚙️ Changes
Familiars
Familiars prices have been a little on the lower side, letting you get super powerful familiars early letting you move a lot faster than you should be able to, I’m increasing prices of some of them, to hopefully make it more like they were supposed to be at the start. The original intent was to have each familiar worth it/affordable at each 100 floor. Let me know how they feel now, if they’re now underpowered for what they cost, could boost some stats later on.
Skeleton
Cost: 25k
→ 10M
Spider
Cost: 500k
→ 500M
Stingbat
Cost: 5M
→ 1.25B
Amalgam
Cost: 15M
→ 10B
Dwarf
Cost: 50M
→ 50B
Cyclops
Cost: 100M
→ 250B
Mummy
Cost: 200M
→ 500B
Skeleton Leader
Cost: 500M
→ 750B
Undead Rogue
Cost: 5B
→ 1T
Materials
- Changed added percentage chance of spawning a sparkle from +0.1% on click to +0.05% to make it appear a little bit less often, but it’s still very common.
- Made the “New material is unlockable” move a bit to be more noticeable
Misc
- Combat’s door icon now has a handle to be a little bit more clear about what it is.
- Changed the backroom’s door to be grey instead of the same color as the background, should help it make it more visible.
- Changed verbiage in prestige buttons from “Commit to rebirth” to “Spend Hemalith” to hopefully help clarify how the spending system works, as people have been having a hard time figuring it out.
- Attack speed labels are now correctly rounded instead of showing long numbers.
- Pick your boon buttons percentages are not correctly rounded instead of getting crazy long.
🐛 Bug Fixes
- Material sparkle now only appears over the map hover section.
- Enemy manual hit / weak spot now only appears over the map hover section.
- Fixed combat restarting even if you’re picking boon after exiting pause menu
Files
Demo v0.5.4 | Windows 87 MB
10 hours ago
Demo v0.5.4 | Linux 97 MB
10 hours ago
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Horripilant
Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld.
Status | In development |
Author | Pas Game |
Genre | Puzzle |
Tags | auto-battler, Clicker, Dark Fantasy, Horror, Idle, Incremental, Point & Click, Retro |
Languages | German, English, Spanish; Latin America, French, Russian |
Accessibility | One button |
More posts
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- Version 0.4.531 days ago
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