Version 0.4.5
✨ What’s new?
I’ve heard from quite a few people that they’d like to have shortcuts to quickly change between locations, you now can use the num keys (rebindable) to change between locations.
- You can now use num keys to switch to specific locations on the map while the map is open.
- Backroom location on the map.
Combat
- Better feedback for getting hit.
- Player getting hit SFX
- Flashes for healing + damage taken
- Familiar now has a scratch animation instead of the basic swipe.
⚙️ Changes
I’ve heard quite a bit that progression feels slow and that mat gain should be easier, and that clicking should be more rewarding. With this balance patch, I’m hoping to make progression feel more rewarding and promote investing in individual upgrades.
Materials
- Now adds 1 of the effect’s base value extra every 10 upgrades:
- eg: Click 0.2 base. → on 10 upgrades bought → Click Upgrade = 0.2 + 0.2 = 0.4
base effect + (floor(owned/10) * base effect)
- Upgrade buttons now show the full effect they’re adding - including multipliers from material level and prestige skills! Finally!
- Changed the name of some upgrades to make it reflect monsters actually in the dungeon instead of random names that were there from the beginning of dev that didn’t really make sense.
Click upgrade
- Base effect:
0.1/c
→0.2/c
Prestige
- Comitting to prestige now has a different color panel. Which should make differenciating between preview and prestige mode clearer.
- When you have spent hemalith on certain skills, they now show up more clearly in yellow.
Equipment
- Leggings regen’s effect is now
(1.4^leggings_level)*mults
which should make it much more effective. - Health Potion’s price calculation changed :
10% of max health
→((1.00205^level) + (level/2))
- This should make the potion much more affordable at first, making it exponentially expensive as you gain more levels.
Localization
- Updated Strings
🐛 Bug Fixes
- Fixed not being able to heal after giving up the fight while picking a boon.
- Panel styling for unaffordable potion
- Fixed stutter while opening the settings menu.
🔮 What’s next?
I intend on changing how the different materials work. As it currently stands, each material is kind of acting as another wood, simply used to fulfill the increasing cost of equipment. In the future, I’d like to make it useful for different stat upgrades: eg: Sword: Wood → Damage, Rock → Crit Chance, Iron → Crit Mult.
Other things I want to add:
- A way to sacrifice your familiar.
- A minigame that gives you some extra material once in a while, kinda like golden cookies in cookie clicker.
- Maybe new potions? Temporary speed boost, damage boost, defense boost?
And of course, all the puzzles and things to do in the dungeon in the full game.
Files
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Horripilant
Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld.
Status | In development |
Author | Pas Game |
Genre | Puzzle |
Tags | auto-battler, Clicker, Dark Fantasy, Horror, Idle, Incremental, Point & Click, Retro |
More posts
- Version 0.4.44 days ago
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